Hey I've been getting this error and I tried every method to fix it but it doesn't work.
Image where the parent is: http://imgur.com/a/8BibY5T
Error line:
local Stable = script.Parent:WaitForChild("Stable")
Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = game.Players.LocalPlayer repeat wait() until Player.Character local Character = Player.Character local Humanoid = Character:WaitForChild("Humanoid") local PlayerGui = Player:WaitForChild("PlayerGui") local Stable = script.Parent:WaitForChild("Stable") local Content = Stable:WaitForChild("Content") local Template = Content:WaitForChild("Container"):WaitForChild("Template") local Stores = workspace:WaitForChild("Stores") local StablesFolder = Stores:WaitForChild("Stables") local Permissions = ReplicatedStorage:WaitForChild("Permissions") local HorsePerms = require(Permissions:WaitForChild("Horse")) local Range = 5 local NPCs = {} local Alive = true local ActiveObj = nil local ActiveType = nil function AddNPC(Object, Type) print('added npc' .. Object.Name) if Object:IsA("Model") and NPCs[Object] == nil and Object:IsDescendantOf(StablesFolder) then if Object:FindFirstChild("NPC") and Object.NPC:FindFirstChild("Detector") then NPCs[Object] = Type print('NPC LOADED') end end end script.Parent.Enabled = true Stable.Position = UDim2.new(-0.4, 0, 0, 0) Stable.Visible = true wait(2) -- Stables for _,Child in pairs(StablesFolder:GetChildren()) do AddNPC(Child, "Stable") end StablesFolder.ChildAdded:connect(function(Child) AddNPC(Child, "Stable") end) -- Detect when player dies Humanoid.Died:connect(function() Alive = false end) if HorsePerms:Allowed(Player) == true then Content.Headings.Visible = false local HorseButton = Template:Clone() HorseButton.Parent = Content.Container HorseButton.Visible = true HorseButton.Name = "Horse1" local Debounce = false HorseButton.MouseButton1Click:connect(function() if not Debounce then Debounce = true if ReplicatedStorage:FindFirstChild("Events") and ReplicatedStorage.Events:FindFirstChild("StablesRequest") then ReplicatedStorage.Events:FindFirstChild("StablesRequest"):FireServer(ActiveObj) wait(5) else warn("Failed to find StablesRequest") end Debounce = false end end) else Stable.NoHorseWarning.Visible = true Content.Headings.Visible = false end while wait(1) do for Model,Type in pairs(NPCs) do if Model ~= nil and Model:FindFirstChild("NPC") and Model.NPC:FindFirstChild("Detector") and Player:DistanceFromCharacter(Model.NPC.Detector.Position) <= Range then if Alive then if ActiveObj ~= Model then ActiveObj = Model ActiveType = Type if script.Parent:FindFirstChild(ActiveType) then if game.StarterGui:GetCore("ChatActive") then ChatWasOpen = true end game.StarterGui:SetCore("ChatActive", false) script.Parent:FindFirstChild(ActiveType):TweenPosition(UDim2.new(0.1, 0, 0, 0), "Out", "Quad", 0.3) end end end else if ActiveObj == Model then if script.Parent:FindFirstChild(ActiveType) then script.Parent:FindFirstChild(ActiveType):TweenPosition(UDim2.new(-0.4, 0, 0, 0), "In", "Quad", 0.3) end ActiveObj = nil ActiveType = nil if ChatWasOpen then game.StarterGui:SetCore("ChatActive", true) ChatWasOpen = false end end end end end
You Should use PlayerGui instead of script.Parent
local Stable = Player:WaitForChild("PlayerGui").Businesses.Stable
If that doesnt work, let me know