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I made this sprint script, the animation is not stopping, can someone help?

Asked by
ZIRFAL3 17
4 years ago
Edited 4 years ago

here is the script:

local InputService = game:GetService("UserInputService")
local Running = false
local humanoid = script.Parent.Humanoid
local moving
local WalkAnim = script.Parent.Animate.walk.WalkAnim.AnimationId
local RunAnim = game.Lighting.Anim
local RunAnimLoaded = humanoid:LoadAnimation(RunAnim)
local Running = false

humanoid.Running:connect(function(speed)
    if speed > 0 then moving = true
        humanoid.Parent["Left Leg"].BrickColor = BrickColor.new("Really red") 
    elseif speed < 1 then
        moving = false
        humanoid.Parent["Left Leg"].BrickColor = BrickColor.new("Fossil")
    end
end)

InputService.InputBegan:connect(function(key)
    if key.KeyCode == Enum.KeyCode.LeftShift then
        if Running == false then
            game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
            Running = true
            if moving == true then
                RunAnimLoaded:Play()
            elseif moving == false then
                game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
                Running = false
                RunAnimLoaded:Stop()
            end
    else
        game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
            Running = false
            RunAnimLoaded:Stop()
            end
    end
end)

when i stop walking my character is kind off still playing the animation, until i press LeftShift again. Whats happening?

0
Try using some print statements to debug the code. Put a print to see what speed is in the Humanoid.Running:Connect function. sonicfoo3 19 — 4y
1
This is not an answer but never ever use mouse.KeyDown, it is deprecated and will be broken in future updates as you should use UserInputService.InputBegan, and why not try using coroutine thread and while true do to check if moving is true or not. cherrythetree 130 — 4y
0
The reason why it never stops the animation because you checked moving == true for a single time, using a loop and coroutine thread will do the work as what I said before. cherrythetree 130 — 4y
0
how / where should i use the loop and coroutine? ZIRFAL3 17 — 4y

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