My open door animation only plays once even though I call on it more than once. My close door animation plays like its suppose to.
This is the script that activates the animation
local remoteopen = script.Parent.RemoteEventOpen local doors = game.Workspace.Scripting.Doors:GetChildren() local remoteclose = script.Parent.RemoteEventClose remoteopen.OnServerEvent:Connect(function(player, v) local animation = v.OpenDoor local dooranimate = v.Humanoid:LoadAnimation(animation) local slow = v.slow local open = v.open if slow.Value == 0 then slow.Value = 1 v.RightArm1.CanCollide = false dooranimate:Play() wait(2) dooranimate:AdjustSpeed(0) v.RightArm1.CanCollide = true slow.Value = 0 open.Value = 1 end end) remoteclose.OnServerEvent:Connect(function(player, v) local slow = v.slow local open = v.open local animation2 = v.CloseDoor local doorcloseanimate = v.Humanoid:LoadAnimation(animation2) if slow.Value == 0 then slow.Value = 1 doorcloseanimate:Play() wait(2) doorcloseanimate:AdjustSpeed(0) slow.Value = 0 open.Value = 0 end end)
This is the script that calls on the remote function
local UserInputService = game:GetService("UserInputService") local doors = game.Workspace.Scripting.Doors:GetChildren() local player = game.Players.LocalPlayer local mouse = player:GetMouse() local function onInputBegan(InputObject, gameProcessedEvent) for i , v in pairs(doors) do if mouse.Target == nil then return else if mouse.Target.Parent == v then if math.ceil((v.RightArm1.Position - player.Character.Head.Position).Magnitude) <= 5 then local open = v.open local eventopen = v.RemoteEventOpen local eventclose = v.RemoteEventClose if InputObject.KeyCode == Enum.KeyCode.E and open.Value == 0 then eventopen:FireServer(v) elseif InputObject.KeyCode == Enum.KeyCode.E and open.Value == 1 then eventclose:FireServer(v) end end end end end end UserInputService.InputBegan:Connect(onInputBegan)