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How would i make the players character change on textbutton click?

Asked by 4 years ago

How would I make the players character change on textbutton click? I mean I have an idea but it doesnt work. I thought it would be somethin like

script.Parent.MouseButton1Click:Connect(function()
    local player = game.Players.LocalPlayer
    local char = game:WaitForChild('ServerStorage').CustomCharacter
    player.Character = char

how would I do it?

3 answers

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Answered by 4 years ago
Edited 4 years ago

Don't try to access Server Storage via LocalScript as it will not work. Bcz Server Storage is accessable by server only.

This is not going to be a simple thing..

First, Local script in TextButton.

script.Parent.MouseButton1Click:Connect(function()
    game.ReplicatedStorage.YOUR_REMOTE_EVENT_NAME:FireServer()
end

Then, the Server script in ServerScriptService.

local function applyBodyColors(player, item, RigType)
    local char = player.Character
    item.Parent = char --Here, item is Body Color of the character
end

local function applyBodyPart(player, item, RigType)
    if RigType == "R15" then
        local replace = player.Character:FindFirstChild(item.Name)

        if replace then
            item.Parent = player.Character
            replace:Destroy()
        end

        player.Character.Humanoid:BuildRigFromAttachments()

    else -- If, the Rig type isn't R15

        for _, oldPart in ipairs(player.Character:GetChildren()) do
            if oldPart.ClassName == "CharacterMesh" then
                if oldPart.Name == item.BodyPart.Name then
                    oldPart:Destroy()
                end
            end
        end
        item.Name = item.BodyPart.Name 
        item.Parent = player.Character
    end
end

local function AddItemToCharacter(player, item, rigType)
    local Type = item.ClassName

    if Type == "Accessory" or Type == "Shirt" or Type == "Pants" or Type == "Hats" then
        item.Parent = player.Character
    elseif Type == "Tool" then
        item.Parent = player.Backpack

    elseif item.Name == "Head" then
        player.Character.Head.Mesh:Destroy()
        item.Mesh.Parent = player.Character.Head
        player.Character.Head.face:Destroy()
        item.face.Parent = player.Character.Head
        player.Character.Head.Color = item.Color

    elseif Type == "MeshPart" then
        applyBodyPart(player, item, rigType)

    elseif Type == "BodyColors" then
        applyBodyColors(player, item, rigType)
    end
end

local function loadCharacter(player)
    local Character = player.Character or player.CharacterAdded:Wait()
    local RigType = Character.Humanoid.RigType == Enum.HumanoidRigType.R15 and "R15" or "R6"

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local NewCharacter = ReplicatedStorage:WaitForChild("Character")

    if NewCharacter then
        if player:HasAppearanceLoaded() == false then
            repeat until player:HasAppearanceLoaded() == true
        end

        player:ClearCharacterAppearance()

        local EquipCharacter = NewCharacter:Clone()
        for _, item in pairs(EquipCharacter:GetChildren()) do
            AddItemToCharacter(player, item, RigType)
        end
    end
end

game.ReplicatedStorage.YOUR_REMOTE_EVENT_NAME.OnServerEvent:Connect(loadCharacter)

It's too long I know and just don't copy/paste. Try to understand the script first.

Make sure to add Remote Event in ReplicatedStorage and rename it to that you will be using in the script.

Also, add the character u want to give the player in ReplicatedStorage.

Lemme know if it helps! Please do give an Upvote if it helped you bcz the script took really long time to write.

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imma give you an update wether it worked or not cause gosh darn thats a long script Galaxybombboy 134 — 4y
0
UPVOTE* Galaxybombboy 134 — 4y
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Answered by
iOwn_You 543 Moderation Voter
4 years ago

You need to (locally) clone CustomCharacter to game.StarterPlayer And then name it “StarterCharacter” and do Player:LoadCharacter()

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but won't that make STARTER character? Galaxybombboy 134 — 4y
1
StarterCharacter is the char the player spawns with. If you want to revert it when they die you can use Humanoid.Died to do StarterCharacter:Destroy() iOwn_You 543 — 4y
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Youre also using Player:LoadCharacter() to load the new starter character. iOwn_You 543 — 4y
1
Did this work? ISReFleX 31 — 4y
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Answered by 4 years ago

COMBO of 2 Replies.

script 1: (localscript inside button)

script.Parent.MouseButton1Click:Connect(function()
    game.ReplicatedStorage.changecharacter:FireServer()
end)

script2(script inside serverscriptservice)

game.ReplicatedStorage.changecharacter.OnServerEvent:Connect(function(player)
        local ServerStorage = game:GetService("ServerStorage")
        ServerStorage.StarterCharacter:Clone().Parent = game.StarterPlayer
        player:LoadCharacter()
end)

Works! Thanks iOwn_You and BestCreativeBoy

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