I'm working with a script that gives a player a specific amount of lives, and when the player looses their lives, they respawn with that specific amount. Is it possible to script a way to respawn with a certain amount of lives?
Here's the Lives script I'm working with:
--Made by Intent life = 9 --How many lives function onHumanoidDied(humanoid, player) local lives = player:findFirstChild("Lives") lives.Value = lives.Value - 1 if lives.Value <= 0 then local m = Instance.new("Message")--Hint or message? m.Text = "GAME OVER"--*Screams* *Throws controller at screen* m.Parent = player wait(4) player:Remove() end end function onPlayerRespawn(property, player) if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function onPlayerEntered(newPlayer) local lives = Instance.new("IntValue") lives.Name = "Lives" --Noname...reminds me of 1st grade...:D lives.Value = life lives.Parent = newPlayer while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) lives.Parent = newPlayer end game.Players.ChildAdded:connect(onPlayerEntered)
All you have to do is set the Lives back to 9.
--Made by Intent life = 9 --How many lives function onHumanoidDied(humanoid, player) local lives = player:findFirstChild("Lives") lives.Value = lives.Value - 1 if lives.Value <= 0 then local m = Instance.new("Message")--Hint or message? m.Text = "GAME OVER"--*Screams* *Throws controller at screen* m.Parent = player wait(4) lives = life --This is all I changed player:Remove() --This will kick the player...you way want to change it end end function onPlayerRespawn(property, player) if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function onPlayerEntered(newPlayer) local lives = Instance.new("IntValue") lives.Name = "Lives" --Noname...reminds me of 1st grade...:D lives.Value = life lives.Parent = newPlayer while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) lives.Parent = newPlayer end game.Players.ChildAdded:connect(onPlayerEntered)