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Why does the character rotate on more than 1 axis when I only have one set?

Asked by 4 years ago

I have a script that will make it when you press a you instantly snap to the left and when you press d you snap to the left. I have this because I am making a 2d game with sliding and I don't want the player sliding off the edge, but when I do it the character model doesn't look in the right direction and the player rotates to do a headstand. Can anyone help me?

Code:

local uis = game:GetService("UserInputService")
local root = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")

uis.InputBegan:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.A then
        root.Orientation = Vector3.new(root.Orientation.x, -90, root.Orientation.z)
    elseif input.KeyCode == Enum.KeyCode.D then
        root.Orientation = Vector3.new(root.Orientation.x, 90, root.Orientation.z)
    end
end)

It's a local script inside of starter character scripts (I have filtering enabled off for testing) Thanks!

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