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How do i make players fly away from a certain player?

Asked by 4 years ago

this is the code i use when a certain player uses a tool

local CharPos = Char.HumanoidRootPart.Position
local Region = Region3.new(CharPos-Vector3.new(10,10,10),CharPos+Vector3.new(10,10,10))
local RTable = workspace:FindPartsInRegion3(Region, nil, 20)
        for i,v in pairs (RTable) do
            if v.Parent ~= Char and v.Parent:FindFirstChild("HumanoidRootPart") ~= nil and      v.Parent:FindFirstChild("Humanoid") ~= nil then
                print(v.Parent.Name)
                local humanoidRootPart = v.Parent:findFirstChild("HumanoidRootPart")
                local bodyv = Instance.new("BodyVelocity",humanoidRootPart)
                bodyv.MaxForce = Vector3.new(40000,40000,40000)
                bodyv.Velocity = humanoidRootPart.CFrame.LookVector * -100
                game.Debris:AddItem(bodyv,0.2)
            end
        end

it works but when the player faces away from the "certain player" then he gets pulled in instead, Is there away way to fix that?

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Answered by
Roger111 347 Moderation Voter
4 years ago

Yes! There is a way to fix that. It has to do with the bodyv.Velocity. When you set it we need to make sure that we are setting it dynamically based off where the repelling player is and not just where their own HumanoidRootPart is facing.

With your current code the player being repelled will always be pushed 100 studs backwards away from where they're facing humanoidRootPart.CFrame.LookVector * -100 and not away from the player repelling them.

Try this:

bodyv.Velocity = (CharPos - humanoidRootPart.Position).Unit*-100
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