Hi, I am in the process of making a Weight Lifting Simulator. I am trying to figure out the best way to make it so the more strength you have, the more damage you do when punching. The code is put in a normal script inside the Handle in the tool.
local plr = game.Players.LocalPlayer local strength = plr.leaderstats.Strength.Value local debounce = true script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild('Humanoid')then local h = hit.Parent.Humanoid if debounce == true then h.Health = strength debounce = false wait(1) debounce = true end end end)