Attempt To Index Nil With Parent
game.Players.PlayerAdded:Connect(function(plr) repeat wait() until plr.Character local character = plr.Character local Mimic = plr.Character:Clone() Mimic.Parent = workspace Mimic.Head.Size = Vector3.new(10,10,10) end)
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
Why was this question closed?
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) print(character.Name.." character has loaded in") end) end)
Good question, it's because the character has its 'Archivable' property false by default. That means you shouldn't be able to clone it in the first place therefore when you attempted to clone the character, it gave you 'nil' or nothing in return and as we all know nothing has no parent.
Add this line before cloning the character:
plr.Character.Archivable = true
You need to do game.Workspace since the Workspace is inside of the game and also use the CharacterAdded function instead of the repeat wait.
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local Mimic = plr.char:Clone() Mimic.Parent = game.Workspace Mimic.Head.Size = Vector3.new(10,10,10) end) end)