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Why does not the variable Remove the Bullets When Reloaded?

Asked by 3 years ago

So i am making a gun. Basically im working right now on reload stuff. its done but When it reloaded i can shoot forever without More reloading. Heres the script:

wait(3)
local Humanoid = game.Players.LocalPlayer.Character.Humanoid
local ShootAnimation = Instance.new("Animation")
local ReloadAnimation = Instance.new("Animation")
ReloadAnimation.AnimationId = "rbxassetid://5593968248"
local ReloadAnimationTrack = Humanoid:LoadAnimation(ReloadAnimation)

ShootAnimation.AnimationId = "rbxassetid://5593333395"

local ShootAnimationTrack = Humanoid:LoadAnimation(ShootAnimation)
bullets = 9

local mouse = game.Players.LocalPlayer:GetMouse()
local Handle = script.Parent.Handle
local Gun = script.Parent
ReloadAnimationTrack.Looped = false
function Reload() -- Somewhere on this function stuff?
    print("Reloading...")
    ReloadAnimationTrack:Play()
    wait(ReloadAnimationTrack.Stopped)
    return
end


warn('The Tool M9 Is Officialy made by HKprogram To Easyjet Security')
Gun.Activated:Connect(function()
    if mouse.Target.Parent:FindFirstChild("Humanoid") then -- Clicked a type of humanoid
        if bullets == 0 then
            Reload()
        end
        bullets = bullets - 1 -- When you see this. Its Removing bullets
        ShootAnimationTrack:Play()
        mouse.Target.Parent.Humanoid:TakeDamage(30) -- Damage 50 taken 
        print("Target: "..mouse.Target.Name)
    elseif mouse.Target.Parent:FindFirstChild("Head") then
        if bullets == 0 then
            Reload()
        end
        ShootAnimationTrack:Play()
        mouse.Target.Parent.Humanoid:TakeDamage(100)
        bullets = bullets - 1
        print("Target: "..mouse.Target.Name)
    else
        if bullets == 0 then
            Reload()
        end
        bullets = bullets - 1
        ShootAnimationTrack:Play()
        print("Target: "..mouse.Target.Name)
    end
end)

Anyone know the problem? theres no errors in script

1 answer

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1
Answered by
Qariter 110
3 years ago

In the reload script, you forgot to increase the value of bullets back up.

function Reload() -- Somewhere on this function stuff?
    print("Reloading...")
    ReloadAnimationTrack:Play()
    wait(ReloadAnimationTrack.Stopped)
    bullets = 9 -- Refill bullet count.
    return
end

Your method of reloading is werid. Try checking for a R keypress and for mousebutton check ift's empty then reload and then be able to shoot.

0
@marinhren Im sorry for the bad method. i am Just Trying a bit with Other Ideas in my head. btw everything is not done yet HKprogram 48 — 3y
0
NO I AM STUPID I FORGOT THAT SORRY @marinhren HKprogram 48 — 3y
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