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How would I make time relative to a humanoid's walkspeed?

Asked by 4 years ago

I'm trying to make a game where time is dependant on what the player's speed is. So if a player is going full speed, everything goes at a normal pace, but if the player goes slower, the pace goes slower.

I've been researching this, but I haven't gotten a lead on anything useful to create a game like this. So, how would I do it?

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This is not a request site. You are supposed to make an effort by yourself after researching the topic, and then paste the code you tried to use here. After that, we would be able to find the error and make corrections for it to work. CreationNation1 459 — 4y
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Sorry, didn't know that requesting help on how I would approach a project like this was a rule. Lilycover87 8 — 4y
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You may find this game interesting: https://www.roblox.com/games/2506271048/Slow-Motion-Demonstration. It's open source, so you can learn how the developer of the game approchead this problem. User#27525 1 — 4y

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Answered by 4 years ago

There is no easy way to do this, you would be better off doing something more simple until you get very skilled at scripting.

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