I need a way to find what parts are touching this one big part so that i can figure out if they are inside of it for htis thing im wokring on.
You can always use the GetTouchingparts thing. I used it before and it basically gets a list of all the parts touching one part.
Here is a example:
local DetectionPart = game.Workspace.DetectionPart local AllTouchingParts = DetectionPart:GetTouchingPart()