Hello everyone,
I have this problem that I been struggling off, and It's camera interpolation.
How script works: The camera follows the part using while loop.
LeftBracket - Enable Follow Camera [Working Fine]
RightBracket - Disable Follow Camera [Working Fine]
The problem is whenever the part is destroyed and I spawned a NEW part the camera is stuck on the same CFrame
Here is the LocalScript Code:
wait(2) -- print("Script is running") -- Variables local Camera = workspace.CurrentCamera local FocusPart = workspace:WaitForChild("Handball") local EndPart = workspace:WaitForChild("EndPart") local UIS = game:GetService("UserInputService") local FOV = Camera.FieldOfView _G.Enabled = false UIS.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.LeftBracket then _G.Enabled = true while _G.Enabled == true do wait() FOV = 30 Camera.CameraType = "Scriptable" Camera:Interpolate(EndPart.CFrame, FocusPart.CFrame, 2) end end end) UIS.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.RightBracket then _G.Enabled = false wait(1) FOV = 70 Camera.CameraType = "Custom" Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end end)
Try using:
-- print("Script is running") -- Variables local Camera = workspace.CurrentCamera local FocusPart = workspace:WaitForChild("Handball") local UIS = game:GetService("UserInputService") local FOV = Camera.FieldOfView _G.Enabled = false UIS.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.LeftBracket then _G.Enabled = true while _G.Enabled do wait() FOV = 30 Camera.CameraType = "Scriptable" Camera:Interpolate(workspace:WaitForChild("EndPart"), FocusPart.CFrame, 2) end end end) UIS.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.RightBracket then _G.Enabled = false wait(1) FOV = 70 Camera.CameraType = "Custom" Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end end)
It waits for a new "EndPart" each time.
Also why are you using _G