So currently I am trying to create a skill tree, but for some reason whenever I try to change for example a the damage value and print it, the change doesnt appear on the module script when I print it there, but it does when I print it from the local script I changed it from.
v.MouseButton1Click:Connect(function() if v:FindFirstChildOfClass("IntValue") then local fireBall = require(game.ReplicatedStorage.Skills.Fireball) for upgrader,data in pairs(fireBall.Settings) do if upgrader == v:FindFirstChildOfClass("IntValue").Name then data = data + v:FindFirstChildOfClass("IntValue").Value end end end end end)