local Player=game.Players.LocalPlayer local Character=Player.Character local Mouse=Player:GetMouse() Mouse.KeyDown:connect(function(K) if K=="q" then local Frog=workspace.Frog:Clone() Frog.Parent=workspace Frog.CFrame=Character.Torso.CFrame+Vector3.new(0,5,0) while Mouse.KeyDown:connect(function(Q)end)do wait(1) if Q=="q" then Frog.Size=Frog.Size+Vector3.new(.1,.1,.1) end end Mouse.Button1Down:connect(function() Frog.Anchored=false Frog.BodyPosition.position=Mouse.Hit.p local Debris=game:GetService("Debris") wait(5) Frog.BrickColor=BrickColor.new("Really black") Debris:AddItem(Frog,5) end) end end)
This works fine until I start a server, and the output says
attempt to index upvalue 'Character' (a nil value)
what am I doing wrong? thank you in advanced
You're trying to use Character
but it is in fact nil
(meaning not defined).
This happens to be because the Character has not yet loaded for the player.
We can make sure it has by beginning the script with a pause until Character
is there:
Player = game.Players.LocalPlayer repeat wait() until Player.Character Character = Player.Character