This happens if I my character respawns second time
local player = game:GetService("Players").LocalPlayer local camera = workspace.CurrentCamera or workspace.Camera local follow = true local con local RootPart player.CharacterAdded:wait() player.Character:waitForChild'HumanoidRootPart' local hum = player.Character:waitForChild'Humanoid' con = hum.Died:Connect(function() hum = nil follow = false con:Disconnect() con = nil end) RootPart = player.Character:waitForChild'HumanoidRootPart' camera.CameraSubject = RootPart camera.CameraType = Enum.CameraType.Scriptable camera.FieldOfView = 70 function refresh() if con then con:Disconnect() con = nil end follow = true player.CharacterAdded:wait() player.Character:waitForChild'HumanoidRootPart' hum = player.Character:waitForChild'Humanoid' con = hum.Died:Connect(function() hum = nil follow = false con:Disconnect() con = nil end) RootPart = player.Character:waitForChild'HumanoidRootPart' camera.CameraSubject = RootPart camera.CameraType = Enum.CameraType.Scriptable camera.FieldOfView = 70 end player.CharacterAdded:connect(refresh) game:GetService("RunService").Heartbeat:Connect(function() if follow then camera.CFrame = CFrame.new(RootPart.Position) * CFrame.new(0,2,15) end end)