Hi Ive been trying to figure out something but it wont just pop in my head, Im trying to make a script so if the player dies then the script will restart all over. heres the code, any help?
randplayer = math.random(1,#players) playerchosen = players[randplayer] h.Text = "The name of the player is" ..playerchosen.Name wait(1) playerchosen.Character.Torso.CFrame = CFrame.new(Vector3.new(43.088, 26.76, -333.25))
You should probably just make that all a function that occurs on death. Like this:
playerchosen.Character.Humanoid.Died:connect(function() --Stuff you said end)
The code cheez55 mentioned will cause the game to break if the player disconnects instead of dying. I recommend you try something like this instead:
randplayer = math.random(1,#players) playerchosen = players[randplayer] h.Text = "The name of the player is" ..playerchosen.Name wait(1) playerchosen.Character.Torso.CFrame = CFrame.new(Vector3.new(43.088, 26.76, -333.25)) -- Here's the part I added: function RestartScript() script:Clone().Parent = Game.ServerScriptService -- clone the script so it restarts script:Destroy() -- disconnect all events in this one so it doesn't do unexpected things end playerchosen.Character.Humanoid.Died:connect(RestartScript) -- if the player dies playerchosen.AncestryChanged:connect(RestartScript) -- if the player disappears from the game