Can someone help me?
all the code is in a local script and is put in the starter character scripts.
local UIS = game:GetService('UserInputService') local Anim = game.StarterPack.ClassicSword:WaitForChild('RollAnim') local plr = game.Players.LocalPlayer.Character local cooldown = false UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.R and cooldown == false then local Animation = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) Animation:Play() plr.HumanoidRootPart.Velocity += plr.HumanoidRootPart.CFrame.lookVector*150 cooldown = true wait(.7) cooldown = false end end)
https://gfycat.com/merryultimateegret the link is for the video
Try using Humanoid:MoveTo
. Usually, it walks to the place you input but you have a "Roll" animation overwriting that.
local UIS = game:GetService('UserInputService") local CAS = game:GetService("ContextActionService") local Anim = game.StarterPack.ClassicSword:WaitForChild('RollAnim') local plr = game.Players.LocalPlayer local char = plr.Character local cooldown = false local targetArea, previousSpeed UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.R and not cooldown then cooldown = true local Animation = Char.Humanoid:LoadAnimation(Anim) Animation:Play() previousSpeed = Char.Humanoid.WalkSpeed -- Get previous speed Char.Humanoid.WalkSpeed = 150/Animation.Length -- Set speed targetArea = Vector3.new(Char.HumanoidRootPart.CFrame.lookVector.X*150, Char.HumanoidRootPart.CFrame.lookVector.Y*150, Char.HumanoidRootPart.CFrame.lookVector.Z*150) -- Set target area Char.Humanoid:MoveTo(targetArea) -- MOVE MOVE MOVE ContextActionService:BindAction( -- Freeze player "freezeMovement", function() return Enum.ContextActionResult.Sink end, false, unpack(Enum.PlayerActions:GetEnumItems()) ) Char.Humanoid.MoveToFinished:Connect(function(reached) -- Wait until finished Char.Humanoid.WalkSpeed = previousSpeed -- Set to previous speed ContextActionService:UnbindAction("freezeMovement") -- Unfreeze player end) wait(.7) cooldown = false end end)
You can see the comments for an explanation