I'm trying to rotate the camera 90° and then rotate it -180° then rotate it 180°
Code:
local goingback = false local Player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local character = Player.Character or Player.CharacterAdded:Wait() local camera = workspace.CurrentCamera repeat wait() camera.CameraType = Enum.CameraType.Scriptable until camera.CameraType == Enum.CameraType.Scriptable camera.CFrame = workspace.PushTheButton.Base.CFrame + Vector3.new(10,0,0) camera.CFrame = camera.CFrame * CFrame.Angles(math.rad(90), math.rad(-180), math.rad(-90)) RunService.RenderStepped:Connect(function() if camera.CFrame.RightVector.Z <= 0 and goingback == false then camera.CFrame = camera.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(1)) else -- this is where I want to detect when it is at a certain orientation goingback = true camera.CFrame = camera.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-1)) end end)