This script is supposed to print "announced" when there is more then 1 player that is not in the defense group in the game. I'm not sure where the script just stops working, ROBLOX does not give me any errors in output. The person I am testing it with is not in the group that it is set to.
-- Settings local MinRaiders = 1 -- Number of raiders to trigger defence notification local DefenceGroup = 4831556 -- Group that is marked as defenders, anyone not in this group and on raider team will count to raider numbers. local RaidTeam = 'Lobby' -- Name of the raider team -- Main Script local Players = game:GetService('Players') local Teams = game:GetService('Teams') local debounce = false function PostAnnouncement() print("Announced") end Players.PlayerAdded:Connect(function(Player) Player:GetPropertyChangedSignal('Team'):Connect(function() local Count = 0 if debounce == false then local CountLoop = Teams:WaitForChild(RaidTeam):GetPlayers() Count = 0 for i,v in pairs(CountLoop) do local GroupRank = Player:GetRankInGroup(DefenceGroup); if GroupRank == 0 then Count = Count + 1 end end if Count >= MinRaiders then debounce = true local Success = PostAnnouncement() debounce = false end end end) end)