So I was playing one of those speed city games and I though I could probably make one of those so I tried to make a moving detection script cause thats pretty much the entire game lol but I cant get mine to work, I know there are plenty of easier ways to make one compared to mine but I dont understand them that well (Basically I would need a really in depth explanation) , but here's mine I also placed the script in the StarterCharacterScripts
local moving = false -- Moving Variable function movingdetection() -- Function for detecting when player is moving if script.Parent.Humanoid.MoveDirection == Vector3.new(0,0,0) then -- Checking if they are moving in any direction local moving = false else local moving = true end end while true do -- Loop for constantly calling the moving detection function print("ok then") movingdetection() -- Calling the function if moving == true then -- Seeing if the player moving comes back true print("moving") -- To show that its working end wait(0.5) end
There are two ways (or more idk):
This includes MoveDirection:
Character.Humanoid.Changed:Connect(function() if Character.Humanoid.MoveDirection.Magnitude ~= 0 then -- moving else -- not moving end end)
There's also an event:
Character.Humanoid.Running:Connect(function(walkspeed) --Running end)
Whatever fits your script the most.