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# How to detect when a player is moving?

Edited 10 months ago

So I was playing one of those speed city games and I though I could probably make one of those so I tried to make a moving detection script cause thats pretty much the entire game lol but I cant get mine to work, I know there are plenty of easier ways to make one compared to mine but I dont understand them that well (Basically I would need a really in depth explanation) , but here's mine I also placed the script in the StarterCharacterScripts

local moving = false -- Moving Variable

function movingdetection() -- Function for detecting when player is moving
if script.Parent.Humanoid.MoveDirection == Vector3.new(0,0,0) then   -- Checking if they are moving in any direction
local moving = false
else
local moving = true
end

end

while true do -- Loop for constantly calling the moving detection function
print("ok then")
movingdetection() -- Calling the function
if moving == true then -- Seeing if the player moving comes back true
print("moving") -- To show that its working
end
wait(0.5)
end


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rabbi99 632
10 months ago

There are two ways (or more idk):

This includes MoveDirection:

Character.Humanoid.Changed:Connect(function()
if Character.Humanoid.MoveDirection.Magnitude ~= 0 then
-- moving
else
-- not moving
end
end)


There's also an event:

Character.Humanoid.Running:Connect(function(walkspeed)
--Running
end)


Whatever fits your script the most.