I tend to use a lot of different remote events in my scripts but I wonder if it would be more efficient to have 1 remote event that a lot of scripts check.
Remotes usually fire info that will be read by the script and if other scripts see that, as if the 1 remote sends info about a play and 1 script sees it but another script also gets notified about it and its suppose to receive info about the map it will error since its receiving info that shouldn't be with its functions. Also multiple server script can over whelm the server as it has to update players positions and all kinds of things, 1 script but a lot of remotes are ok, remotes just contact the client(player) and the server about a function that one should do
Sorry if this sounds really confusing