I have a problem, I want to display a preview of the main area in-game when the main menu is up, this is a feature you'd see in a lot of games, however, when I playtest it in studio, it's completely fine, but when I join the game it breaks somehow, and the camera is on your character (Custom).
This is what I see when I playtest it in studio: https://imgur.com/a/TLtXBKm
And this is what I see when I join the game: https://imgur.com/a/gS8MKZl
This is the code I have written to change the CameraType:
local camera = workspace.CurrentCamera local camera_target = workspace.CameraParts.IntroCamera camera.CameraType = Enum.CameraType.Scriptable camera.CFrame = camera_target.CFrame camera:GetPropertyChangedSignal("CameraType"):Connect(function() camera.CameraType = Enum.CameraType.Scriptable end)
What can I do to prevent this inconsistency?