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How do i make when the player has amout of money then they can press the button?

Asked by 4 years ago

Hello i been trying to make a game and i need an upgrade button. and i dont know how to make when a player has a cercent amount of money they can press and upgrade. here is my code

-- Variables --
local Button = script.Parent

-- Mechanics --
Button.MouseButton1Click:Connect(function()
    if
        game.Players.LocalPlayer.leaderstats.Clicks.Value = 10
        then
    Button.Parent.Click.GiveCoins1k:Destroy()
    wait(0.1)
    Button.Parent.Click.GiveCoins2k.Disabled = false
    wait(0.1)
    Button.Parent.Cost.Text = "Cost 2000"
    script:Destroy()
end)
0
Is this a localscript or ServerScript? Dovydas1118 1495 — 4y
0
Use remoteEvents Killerbot712 47 — 4y

2 answers

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Answered by 4 years ago

If you're getting no errors, this means you're running a script on the wrong side of the game. You could be on client or server.

Read this article about remoteEvents: https://developer.roblox.com/en-us/articles/Remote-Functions-and-Events

It might help.

If this doesn't work just send me a message on Roblox or Discord. (cheddarr#0001)

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Answered by 4 years ago

Best way to do this is in a server side script so dont use local

Alright so first you can get player from finding leaderstats

start off like this

-Ok So first you gotta count how many parents you need to get to game from the script in startergui

local lead = script.Parent.Parent.Parent.Parent:WaitForChild("leaderstats")
--Now we can get player 
local player = lead.Parent
local leaderstats = player:WaitForChild("leaderstats")
--so now we can start by localizing  clicks 
local clicks = leaderstats:WaitForChild("Clicks")
script.Parent.MouseButton1Click:Connect(function()--Function OnClicked
--We cab start by making a if statement if they have the right amount of clicks or higher
if clicks.Value >= 10 then --If they got enough clicks or more then this happens
--KK now you do what happens when they have the right amount
script.Parent.Parent.Click.GiveCoins1k:Destroy() --Destroys coins1k
wait(.1)--Wait Statement 
script.Parent.Parent.Click.GiveCoins2k.Disabled = false --Makes GiveCoins2k enabled
wait(.1)--Wait Statement 
script.Parent.Parent.Cost.Text = "Cost 2000" --Makes the text of cost "Cost 2000"
wait(.1)--Wait Statement 
script.Parent:Destroy()--Destroys script like what you put in your script but you forgot parent
    end
end)--ends function


Also for local `lead = script.Parent`` you need to adjust how many parents until you get the game

alright so I explained a lot next to the script and this is how you would do this locally but 1 thing would be taking the 10 clicks away when they click which you can do clicks.Value -= 10 after the then hope this helps accept if so

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