I already had someone try to help me with this and it wasn't working, here's what I had:
--------------------------------------- --//functions function StartCanoe() script.Parent.PrimaryPart.BodyPosition.MaxForce = Vector3.new(5000, 5000, 5000) script.Parent.PrimaryPart.Anchored = false end function StopCanoe() script.Parent.PrimaryPart.BodyGyro.CFrame = script.Parent.PrimaryPart.CFrame script.Parent.PrimaryPart.BodyPosition.Position = script.Parent.PrimaryPart.Position end -------------------------------------- --//Main loop StopCanoe() wait(1) StartCanoe() for i = 1,4 do local correctMarker = game.Workspace.BoatMarkers[tostring(i)] print("Canoe1 is going to ".. correctMarker.Name) script.Parent.Primary:WaitForChild("BodyPosition").Position = correctMarker.Position repeat wait() script.Parent.Primary:WaitForChild("BodyPosition").Position = correctMarker.Position script.Parent.PrimaryPart.BodyGyro.CFrame = CFrame.new(script.Parent.PrimaryPart.Position, correctMarker.Position) until (script.Parent.PrimaryPart.Position - correctMarker.Position).magnitude <= 30 end StopCanoe() script.Parent.PrimaryPart.Anchored = true wait(180) StartCanoe() for i = 5,8 do local correctMarker = game.Workspace.BoatMarkers[tostring(i)] print("Canoe1 is going to ".. correctMarker.Name) script.Parent.Primary:WaitForChild("BodyPosition").Position = correctMarker.Position repeat wait() script.Parent.Primary:WaitForChild("BodyPosition").Position = correctMarker.Position script.Parent.PrimaryPart.BodyGyro.CFrame = CFrame.new(script.Parent.PrimaryPart.Position, correctMarker.Position) until (script.Parent.PrimaryPart.Position - correctMarker.Position).magnitude <= 30 end
I need the canoe to move to the boat markers that I have, but also rotating so that it isn't just moving plainly. Could someone help me with that? Thanks!