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# How do I have an animation start and stop playing under specific circumstances?

Asked by 8 months ago

I'm trying to have a sprinting animation that plays when the walk speed is above 16. I could have it so that it plays when the player presses shift and stops when shift is released, but I have a stamina bar that automatically changes the walkspeed back to normal when it depletes, so having it play with left shit wouldn't work. The code that I have successfully plays the animation, but it has issues stopping it. I get an error saying "attempt to index nil with 'Stop'", which sometimes keeps the animation on loop even after I stop moving and other times works perfectly until somewhere down the line the animation loops again. Here's the script:

local character = script.Parent
local Humanoid = character:WaitForChild("Humanoid")
local moving = false
local RunService = game:GetService("RunService")

Humanoid.Running:Connect(function(speed)
if (speed > 17) then
moving = true
Anim = Instance.new('Animation')
Anim.AnimationId = 'rbxassetid://5516129289'
PlayAnim:Play()
else
moving = false
PlayAnim:Stop()
end
end)


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I_Nev 200
8 months ago
Edited 8 months ago

You was only telling it what the animation was on the first line:

local character = script.Parent
local Humanoid = character:WaitForChild("Humanoid")
local moving = false
local RunService = game:GetService("RunService")
local Anim = Instance.new('Animation')
Anim.AnimationId = 'rbxassetid://5516129289'
local PlayAnim = character.Humanoid:LoadAnimation(Anim)

Humanoid.Running:Connect(function(speed)
if (speed > 17) then
moving = true
PlayAnim:Play()
else
moving = false
PlayAnim:Stop()
end
end)


Let me know if this fixes your issues ~nevan

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Oh wow, I had no idea the problem was something so simple like this. Thank you! LeedleLeeRocket 1179 — 8mo
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No problem:) I_Nev 200 — 8mo