I'm trying to make a fading blindness effect where a black frame over your screen slowly fades away. The way i'm trying to achieve this is with the background transparency of the frame, the code I have for this is shown here:
inviswall = workspace.Hall.InvisWall blindness = game.StarterGui.ScreenGui.Blindness function ShowWall() print("Touched") inviswallTransparency = 0 print("Wall visible.") wait(5) blindness.BackgroundTransparency = 0 wait(5) print("Unblinding.") for i = 0, 1, 0.1 do blindness.BackgroundTransparency = i end end) workspace.Hall.InvisTouch.Touched:Connect(ShowWall)
When I play the game the frame doesn't seem to show. When I walk over the part that runs the function I can see the transparency of the frame changing in explorer but nothing changes in the game.
It's the same confusion I have when I was starting so I'll explain you
The function of the StarterGui is to copy itself into the Player's Gui when the game loads
So the real Gui is not in StarterGui it is in Player.PlayerGui
First: The gui can only be changed with a local script
Second: The local script has "LocalPlayer" to refers to your player
Create a local script in StarterGui or StarterPlayerScripts and put
inviswall = workspace.Hall.InvisWall Player = game.Players.LocalPlayer --This is your player PlayerGui = Player:WaitForChild("PlayerGui") --This is your local Gui I used WaitForChild because the Gui takes time to load ScreenGui = PlayerGui:WaitForChild("ScreenGui") --Same here blindness = ScreenGui:WaitForChild("Blindness") --And here function ShowWall() print("Touched") inviswallTransparency = 0 print("Wall visible.") wait(5) blindness.BackgroundTransparency = 0 wait(5) print("Unblinding.") for i = 0, 1, 0.1 do blindness.BackgroundTransparency = i end end) workspace.Hall.InvisTouch.Touched:Connect(ShowWall)
You can also put your local script inside ScreenGui in StarterGui and it will work because the script will also be copied and runned inside the player gui so u can use script.Parent to refer to the ScreenGui and script.Parent.Blindness for the Blindness Frame
Sorry for my english hope you understand me