So I am working on a game and the title screen has a small windmill that has a random slow speed that changes to look like wind is blowing it. It works perfectly in studio but in game it only moves a tiny for a split second when the speed value changes. Is there anyway to stop parts or a model from sleeping? Mabye some script function? Something like Model.CanSleep = false
would be nice. Anyone got any ideas?
ANSWER: If you attach a small imbalanced motor to it (sort of like a vibration motor) but at a speed of around AngularVelocity 10 then the neighbouring parts will remain active. Hope this helps someone.