How do I make a part look in the player's direction?
I have trying to make a working mask for my FNAF Roleplay
If you hover a imagelabel it will fire a server event for equipping/unequipping the mask, it works fine but, the mask doesn't follow the lookVector of what's supposed to be the player's head lookVector.
1 | local mask = game.ServerStorage.FNAFMask:Clone() |
2 | mask.CFrame = player.Character.Head.CFrame * CFrame.new( 0 , 0.50 , 0 ) |
3 | mask.Orientation = player.Character.Head.CFrame.lookVector |
4 | mask.Parent = player.Character.Head |