I have trying to make a working mask for my FNAF Roleplay
If you hover a imagelabel it will fire a server event for equipping/unequipping the mask, it works fine but, the mask doesn't follow the lookVector of what's supposed to be the player's head lookVector.
local mask = game.ServerStorage.FNAFMask:Clone() mask.CFrame = player.Character.Head.CFrame * CFrame.new(0,0.50,0) mask.Orientation = player.Character.Head.CFrame.lookVector mask.Parent = player.Character.Head
can you try putting this in line 2 and removing line 3?
mask.CFrame = CFrame.new(mask.Position, player.Character.Head.Position*Vector3.new(1,0,1) + mask.Position * Vector3.new(0,1,0))
im not sure if it will look up or down but im sure it will look at the player