script.Parent.OnServerEvent:Connect(function(plr) local Slash = game.ReplicatedStorage.Slash13.YSlash3:Clone() Slash.Parent = workspace Slash.CanCollide = false Slash.Anchored = false Slash.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-5) * CFrame.fromEulerAnglesXYZ(1.8,0,0) Slash.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= plr.Name then local Explosion = game.ReplicatedStorage.Slash13.Booom3:Clone() Explosion.Parent = workspace Explosion.CFrame = Slash.CFrame Explosion.CanCollide = false Explosion.Anchored = true Slash:Destroy() script.Parent.Parent.Parent.Parent.Explosion2:Play() hit.Parent.Humanoid:TakeDamage(1000) for i = 1,32 do wait(.05) Explosion.Size = Explosion.Size + Vector3.new(2,2,2) -- This bit needs to be changed to particle enable and disable Explosion.Transparency = Explosion.Transparency + 0.05 end Explosion:Destroy() end end) --This bit can be ignored local BV = Instance.new("BodyVelocity",Slash) BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = plr.Character.HumanoidRootPart.CFrame.LookVector * 100 wait(1.5) Slash:Destroy() end)
i need the bit in green to change to a particle-like explosion!
ive tried:
Explosion:WaitForChild("Attatchment"):WaitForChild:("StarSplash").Enabled = true wait(1) Explosion:WaitForChild("Attatchment"):WaitForChild:("StarSplash").Enabled = false wait(2) Explosion:Destroy()
ive also tried without the "WaitForChild" bit
Replace This:
for i = 1,32 do wait(.05) Explosion.Size = Explosion.Size + Vector3.new(2,2,2) Explosion.Transparency = Explosion.Transparency + 0.05 end Explosion:Destroy()
with this
Explosion:WaitForChild("StarSplash").Enabled = true Explosion:WaitForChild("Stars").Enabled = true wait(.5) Explosion:WaitForChild("StarSplash").Enabled = false Explosion:WaitForChild("Stars").Enabled = false wait(2) Explosion:Destroy()
I've managed to fix the glitch, all i had to do is get the Booom3 part from replicated storage, delete the attatchment, make Booom3 the smallest [0.05,0.05,0.05]
and put the particles in the booom3 insted of the attatchment
yes, i know i answered my own question, but i fixed it C: