Upon testing a Over-The-Shoulder camera script, I have noticed that if a camera has a camerasubject on something other than the player's character, I can't seem to lock the camera into first person.
How would I get it to lock in first person while also having the camerasubject be the part i attached to the player's torso?
Code:
local plr = game.Players.LocalPlayer local cam = game.Workspace.CurrentCamera local cp = Instance.new("Part", plr.Character) cp.Name = "CameraPart" cp.Transparency = 1 cp.Size = Vector3.new(1,1,1) local w = Instance.new("Weld", plr.Character.Torso) w.Part0 = plr.Character.Torso w.Part1 = cp w.C1 = CFrame.new(-3,-3,-2) plr.CameraMode = "LockFirstPerson" cam.CameraType = "Follow" cam.CameraSubject = cp