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How would I weld a part to be in front of a player no matter which way he/she is facing?

Asked by
tumadrina 179
9 years ago
script.Parent.Selected:connect(function(S)
    S.Button1Down:connect(function()
local Energy=script.Parent.Parent.Parent.Character.Parent.Energy:Clone()
Energy.Parent=workspace
local weld=Instance.new("Weld")
weld.Part0=Energy
weld.Part1=script.Parent.Parent.Parent.Character.Torso
end)
end)

I've gotten that far(I know hopperbins are depricated)

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