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Why is the Player Not Teleporting But The code runs?

game.Players.PlayerAdded:Connect(function(plr)
local char = plr.character or character
print(char.Name)
if MiniGameIsPlaying.Value == false then
if game.Workspace:FindFirstChild("MainSpawn")then
local MainIsland = game.Workspace:FindFirstChild("MainSpawn")
local spawns = MainIsland.Spawns
local randomSpawnNum = math.random(1,#spawns:GetChildren())
char:WaitForChild("HumanoidRootPart").CFrame = spawns:GetChildren()[randomSpawnNum].CFrame
warn("YES")
end
elseif MiniGameIsPlaying.Value == true then
if game.Workspace:FindFirstChild("SpecRoom")then
local MainIsland = game.Workspace:FindFirstChild("SpecRoom")
local spawns = MainIsland.Spawns
local randomSpawnNum = math.random(1,#spawns:GetChildren())
char:FindFirstChild("HumanoidRootPart").CFrame = spawns:GetChildren()[randomSpawnNum].CFrame
warn("NO")
end
end
end)
end)


It warns YES and NO but it dosen't teleport, Can someone help me?

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It Turns out that I had to wait until the character was inserted into workspace cpcrafter365 0 — 12d

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It Turns out that I had to wait until the character was inserted into workspace

it turns out I had to replace the line:

local char = plr.character or character



With:

local char = game.Workspace:WaitForChild(character.Name) or character


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The variable "character" is the character of the player, so you shouldn't even need that Pupppy44 471 — 12d
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or Next time it happens. Put A wait Function at the start and Write how Many Sec to wait HKprogram 2 — 12d