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What is wrong with "Humanoid = Character.Humanoid"?

Asked by 10 years ago
print("Hello world!")

Character = script.Parent
Humanoid = Character.Humanoid
Torso = Character.Torso

function OnDeath()
    print("Death")--  HAHA
        wait(0.00000001)
        Humanoid.Parent = nil
    if Torso then
        local Head = Character:FindFirstChild("Head")
        if Head then
            local Neck = Instance.new("Weld")
            Neck.Name = "Neck"
            Neck.Part0 = Torso
            Neck.Part1 = Head
            Neck.C0 = CFrame.new(0, 1.5, 0)
            Neck.C1 = CFrame.new()
            Neck.Parent = Torso
        end
        local Limb = Character:FindFirstChild("Right Arm")
        if Limb then

            Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
            local Joint = Instance.new("Glue")
            Joint.Name = "RightShoulder"
            Joint.Part0 = Torso
            Joint.Part1 = Limb
            Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
            Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
            Joint.Parent = Torso

            local B = Instance.new("Part")
            B.TopSurface = 0
            B.BottomSurface = 0
            B.formFactor = "Symmetric"
            B.Size = Vector3.new(1, 1, 1)
            B.Transparency = 1
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
            B.Parent = Character
            local W = Instance.new("Weld")
            W.Part0 = Limb
            W.Part1 = B
            W.C0 = CFrame.new(0, -0.5, 0)
            W.Parent = Limb

        end
        local Limb = Character:FindFirstChild("Left Arm")
        if Limb then

            Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
            local Joint = Instance.new("Glue")
            Joint.Name = "LeftShoulder"
            Joint.Part0 = Torso
            Joint.Part1 = Limb
            Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
            Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
            Joint.Parent = Torso

            local B = Instance.new("Part")
            B.TopSurface = 0
            B.BottomSurface = 0
            B.formFactor = "Symmetric"
            B.Size = Vector3.new(1, 1, 1)
            B.Transparency = 1
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
            B.Parent = Character
            local W = Instance.new("Weld")
            W.Part0 = Limb
            W.Part1 = B
            W.C0 = CFrame.new(0, -0.5, 0)
            W.Parent = Limb

        end
        local Limb = Character:FindFirstChild("Right Leg")
        if Limb then

            Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
            local Joint = Instance.new("Glue")
            Joint.Name = "RightHip"
            Joint.Part0 = Torso
            Joint.Part1 = Limb
            Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
            Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
            Joint.Parent = Torso

            local B = Instance.new("Part")
            B.TopSurface = 0
            B.BottomSurface = 0
            B.formFactor = "Symmetric"
            B.Size = Vector3.new(1, 1, 1)
            B.Transparency = 1
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
            B.Parent = Character
            local W = Instance.new("Weld")
            W.Part0 = Limb
            W.Part1 = B
            W.C0 = CFrame.new(0, -0.5, 0)
            W.Parent = Limb

        end
        local Limb = Character:FindFirstChild("Left Leg")
        if Limb then

            Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
            local Joint = Instance.new("Glue")
            Joint.Name = "LeftHip"
            Joint.Part0 = Torso
            Joint.Part1 = Limb
            Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
            Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
            Joint.Parent = Torso

            local B = Instance.new("Part")
            B.TopSurface = 0
            B.BottomSurface = 0
            B.formFactor = "Symmetric"
            B.Size = Vector3.new(1, 1, 1)
            B.Transparency = 1
            B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
            B.Parent = Character
            local W = Instance.new("Weld")
            W.Part0 = Limb
            W.Part1 = B
            W.C0 = CFrame.new(0, -0.5, 0)
            W.Parent = Limb

        end
        --[
        local Bar = Instance.new("Part")
        Bar.TopSurface = 0
        Bar.BottomSurface = 0
        Bar.formFactor = "Symmetric"
        Bar.Size = Vector3.new(1, 1, 1)
        Bar.Transparency = 1
        Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
        Bar.Parent = Character
        local Weld = Instance.new("Weld")
        Weld.Part0 = Torso
        Weld.Part1 = Bar
        Weld.C0 = CFrame.new(0, 0.5, 0)
        Weld.Parent = Torso
        --]]
    end
end

Humanoid.Died:connect(OnDeath)

1 answer

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Answered by
1waffle1 2908 Trusted Badge of Merit Moderation Voter Community Moderator
10 years ago

It hasn't loaded yet.

Humanoid = Character:WaitForChild("Humanoid")
0
Thanks! (I am about to post another bug) iiCasual 20 — 10y
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