I'm trying to make it so if a key is pressed (e), a script will be disabled. The script I want to disable is called "Footstep", basically a script that makes the player have footstep sounds when they walk. This is the script that I have been using, but it is not working.
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "e" then game.Workspace.Footstep.Disable = true end end)
Sorry if this question has an obvious answer, I'm new to LUA. Thanks :)
.Disabled?
also, being a bit more organized with the get mouse cant hurt...
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "e" then game.Workspace.ScriptName:Destroy() end end) -- Did that work?
Not only that, but you could stop the sound itself in the key pressed script