game.Players.PlayerAdded:Connect(function(players) local folder = Instance.new("Folder",players) folder.Name = "leaderstats" local Points = Instance.new("IntValue",folder) Points.Value = 0 Points.Name = "Points" local Rank = Instance.new("StringValue",folder) Rank.Name = "Amateur" while true do wait(5) Points.Value = Points.Value + 1 end if Points.Value > 9 then Rank.Value = "Better" end end)
Im currently trying to make a a rank system EX : 10 points you can get the "Better" rank , but instead of working . When the points hit 10 , nothing happens , the rank is still at Amateur . I put this script in ServerScriptStorage , the outputs shows no errors , Any help would be greatful !
if only checks if points is bigger than 9 once solution: after the player added event add both loops as loops inside connects don't really play nice... put the if statement inside the loop and also the part where it adds 1 every 5 seconds
--player added part while true do wait(5) Points.Value = Points.Value + 1 if Points.Value > 9 then Rank.Value = "Better" end end
For your case specifically, do..
while wait() do if Points.Value > 9 then Rank.Value = "Better" end end