Hi, I'm making an obby and I'm trying to make a script that saves the position when a player leaves and puts them in the same position when they rejoin. It just keeps on bringing me back to the original SpawnLocation. Please help!
Code:
DataStoreService = game:GetService("DataStoreService") positionStore = DataStoreService:GetDataStore("positionStore") game.Players.ChildAdded:Connect(function(plr) local success, position = pcall(function() return positionStore:GetAsync(plr) end) if not position then local success2, err2 = pcall(function() positionStore:SetAsync(plr, tostring("-2, 1.5, 54")) end) if success2 then print("Successfully saved position for " .. plr.Name .. "!") elseif err2 then error("Error saving position for " .. plr.Name .. ". Error: " .. err2) end else local character = plr.CharacterAdded:Wait() character:MoveTo(Vector3.new(tonumber(position))) end end) game.Players.PlayerRemoving:Connect(function(plr) local success3, err3 = pcall(function() positionStore:SetAsync(plr, tostring(plr.Character.Position)) end) if success3 then print("Successfully saved data for " .. plr.Name .. "!") elseif err3 then error("Error saving data for " .. plr.Name .. ". Error: " .. err3) end end)