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Why Wont My text Show up and do its thing?

Asked by 4 years ago
Edited 4 years ago
local status = game.ReplicatedStorage.Status
local maps = game.ReplicatedStorage.Maps:GetChildren()

while true do
    for i = 1,20 do
        status.Value = "Intermission "..20-i
        wait(1)
    end

    local rand = math.random(1, #maps)

    local map = maps[rand]:Clone()
    map.Parent = workspace

    status.Value = "The Next Challenge   Will Be  "..map.Name
    wait(4)
    local players = game.Players:GetChildren()
    for i = 1,#players do
        if players[i].Character ~= nil then
            local spawnLocation = math.random(1,#workspace.Teleports:GetChildren())
            players[i].Character:MoveTo(workspace.Teleports:GetChildren()[spawnLocation].Position)
            players[i].Character.Parent = workspace.Ingame

         end
      end

      local roundLength = 20
    local canWin = true
    local roundType = ""

    if map:FindFirstChild("Obby") then
        roundType = "Obby"
    map.EndPart.Touched:Connect(function(hit)
        if hit.Parent:FindFirstChild("Humanoid") then
            canWin = false
            status.Value = hit.Parent.Name.."Has beaten The Challenge They Will be awarded"

        end
        end)
    elseif map:FindFirstChild("Sword") then
        roundType = "Sword"
        local children = workspace.Ingame:GetChildren()
        for i = 1,#children do
            map:FindFirstChildWhichIsA("Tool"):Clone().Parent = children[i]
        end

       map:FindFirstChildWhichIsA("Tool"):Destroy() 
end

  repeat
roundLength = roundLength -1
status.Value = "Time Remaining: "..roundLength
wait (1)
    until roundLength == 0 or canWin == false or #workspace.Ingame:GetChildren() == 0 or (#workspace.Ingame:GetChildren() == 1 and roundType == "Sword")

    if workspace.Ingame:GetChildren() == 0 or #workspace.Ingame:GetChildren() == 1 and roundType == "Sword"
status.Value = workspace.Ingame:FindFirstAncestorWhichIsA("Model").Name.."Is The Last Person Standing and won Deadly Challenges"
wait (3)
map:Destroy()

local players = game.Players:GetChildren()
    for i = 1,#players do
        if players[i].Character ~= nil then
            players[i]:LoadCharacter()
            end
        end
    end

Error 23:21:30.705 - ServerScriptService.Main:57: Expected 'then' when parsing if statement, got 'status'

1 answer

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Answered by
LaysCo 61
4 years ago
Edited 4 years ago

you forgot to add then after "Sword"

 if workspace.Ingame:GetChildren() == 0 or #workspace.Ingame:GetChildren() == 1 and roundType == "Sword" then --error was here
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