I'm trying to use PlayerAdded but whenever I test in Play Solo it doesn't work! No output or anything!
game.Players.PlayerAdded:connect(function(Player) local h = Instance.new("Hint", game.Workspace) h.Text = Player.Name.." has entered the game!" game:GetService("Debris"):AddItem(h, 3) end)
In Play Solo mode, sometimes the player will actually join the game before the script runs. Thus, your function won't run, since the event was fired before it was set up.
You can avoid this by using Server+Player test mode, or explicitly running the function for Player1 if it exists at the time of execution.
What I like to do is instead of anonymously connecting the PlayerAdded event to you function create a variable for it and then run it on each player that exists before the connection to PlayerAdded has been established. So yours would look something like this-
function PlayerAdded(Player) local h = Instance.new("Hint", game.Workspace) h.Text = Player.Name.." has entered the game!" game:GetService("Debris"):AddItem(h, 3) end for _, plr in pairs(Game.Players:GetPlayers()) do PlayerAdded(plr) end Game.Players.PlayerAdded:connect(PlayerAdded)
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