A hint gave it away: Identifier
Look at this sample snippet code:
1 | local identifier = value |
Now I think what he's trying to do is to make a table like this:
1 | local tableidentifiername = { } |
So the whole code will be:
07 | 05 local roundTime = 60 * 5 |
08 | 06 local intermissionTime = 20 |
09 | 07 local serverstorage = game:GetService( "ServerStorage" ) |
10 | 08 local replicatedstorage = game:GetService( "ReplicatedStorage" ) |
11 | 09 local debris = game:GetService( "Debris" ) |
12 | 10 local remoteEvent = replicatedstorage:WaitForChild( "RemoteEvent" ) |
13 | 11 local maps = serverstorage:WaitForChild( "Maps" ) |
14 | 12 local mapHolder = game.Workspace:WaitForChild( "MapHolder" ) |
19 | 17 mapHolder:ClearAllChilderen() |
21 | 19 local allMaps = maps:GetChildren() |
22 | 20 local newMap = allMaps [ math.random( 1 , #allMaps) ] |
23 | 21 newMap.Parent = game.Workspace |
28 | 27 for _, player in pairs (game.Players:GetPlayers()) do |
29 | 28 if player and player.Character then |
30 | 29 local humanoid = player.Character.WaitForChild( "Humanoid" ) |
31 | 30 if humanoid and humanoid.Health > 0 then |
32 | 31 table.insert(contestants, player) |
38 | 37 if #contestants > = 3 then |
43 | bloxxer = contestants [ math.Random( 1 , #contestants) ] |