Mad Bloxxer Script Help its says that
contestants = () -- expected identifier got ')'
-- Made By Dscpcheatsis10123 local roundTime = 60 * 5 local intermissionTime = 20 local serverstorage = game:GetService("ServerStorage") local replicatedstorage = game:GetService("ReplicatedStorage") local debris = game:GetService("Debris") local remoteEvent = replicatedstorage:WaitForChild("RemoteEvent") local maps = serverstorage:WaitForChild("Maps") local mapHolder = game.Workspace:WaitForChild("MapHolder") while true do -- Map Chooser mapHolder:ClearAllChilderen() wait(2) local allMaps = maps:GetChildren() local newMap = allMaps[math.random(1, #allMaps)] newMap.Parent = game.Workspace wait(2) -- wait for contestants while true do wait(5) contestants = () for _, player in pairs (game.Players:GetPlayers()) do if player and player.Character then local humanoid = player.Character.WaitForChild("Humanoid") if humanoid and humanoid.Health > 0 then table.insert(contestants, player) end end end end if #contestants >= 3 then break else end -- Chose Bloxxer bloxxer = contestants[math.Random(1, #contestants)] --Choose Sherif sherif = end
A hint gave it away: Identifier Look at this sample snippet code:
local identifier = value
Now I think what he's trying to do is to make a table like this:
local tableidentifiername = {}
So the whole code will be:
contestants = {} view source 01 -- Made By Dscpcheatsis10123 02 03 04 05 local roundTime = 60 * 5 06 local intermissionTime = 20 07 local serverstorage = game:GetService("ServerStorage") 08 local replicatedstorage = game:GetService("ReplicatedStorage") 09 local debris = game:GetService("Debris") 10 local remoteEvent = replicatedstorage:WaitForChild("RemoteEvent") 11 local maps = serverstorage:WaitForChild("Maps") 12 local mapHolder = game.Workspace:WaitForChild("MapHolder") 13 14 15 while true do 16 -- Map Chooser 17 mapHolder:ClearAllChilderen() 18 wait(2) 19 local allMaps = maps:GetChildren() 20 local newMap = allMaps[math.random(1, #allMaps)] 21 newMap.Parent = game.Workspace 22 wait(2) 23 -- wait for contestants 24 while true do 25 wait(5) 27 for _, player in pairs (game.Players:GetPlayers()) do 28 if player and player.Character then 29 local humanoid = player.Character.WaitForChild("Humanoid") 30 if humanoid and humanoid.Health > 0 then 31 table.insert(contestants, player) 32 33 end 34 end 35 end 36 end 37 if #contestants >= 3 then break else end -- Chose Bloxxer bloxxer = contestants[math.Random(1, #contestants)] --Choose Sherif sherif = --Figutre this by yourself or create a new thread pls! end