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how do you make a script, then insert the coding into it via another Script?

Asked by
IcyEvil 260 Moderation Voter
9 years ago

Here is what im wanting to Put into a script through another script.

button.Click:connect(function()
    while wait(.7) do 
    for _, v in pairs (game.Players:GetChildren()) do 
        for _, p in pairs (v.Character:GetChildren()) do 
            if p:IsA("Part") and p.Name ~= "HumanoidRootPart" then 
                p.BrickColor = BrickColor.Random() 
for _, x in pairs(v.Character:GetChildren()) do


            if x:IsA("Shirt") and x.Name == "Shirt" then
        x:Destroy()

        for _, l in pairs(v.Character:GetChildren()) do

        if l:IsA("Pants") and l.Name == "Pants" then
            l:Destroy()

                end
            end
        end 
      end   
    end       
end
     end    end
    end)
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Not possible as far as I know. Perci1 4988 — 9y
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Perci1, Im wanting to make a plugin that makes peoples Bodies color, And it has to have this script run, but It doesnt insert a script with this in it, So It needs to have a script inserted with this code within it. IcyEvil 260 — 9y

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Answered by
Emg14 10
9 years ago

Well, just make the script with the code in it and disable the script. Then, the script your showing right now, edit it and add this: local newScripttobecloned = locationofthescript.thenewscriptyoujustcreated:clone() newScripttobecloned.Parent = wheretoputthescript newScripttobecloned.Disabled = false

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