error: 10:26:56.894 - ServerScriptService.Main:41: attempt to perform arithmetic (sub) on nil and number
local status = game.ReplicatedStorage.Status local Maps = game.ReplicatedStorage.Maps:GetChildren() local Maps = game.ReplicatedStorage.Maps:GetChildren()
while true do for i = 1,10 do status.Value = "Intermission "..10-i wait(1) end
local Random = math.random(1, #Maps) local map = Maps[Random]:Clone() map.Parent = workspace status.Value = "Todays Challenge Will Be "..map.Name wait(4) local players = game.Players:GetChildren() for i = 1,#players do if players[i].Character ~= nil then local spawnLocation = math.random(1,#workspace.Teleports:GetChildren()) players[i].Character:MoveTo(workspace.Teleports:GetChildren()[spawnLocation].Position) players[i].Character.Parent = workspace end end local rounddLength = 20 local canWin = true if map:FindFirstChild("Obby")then map.EndPart.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then canWin = false status.Value = hit.Parent.Name.."Has Beaten This Deadly Challenge" end end) end repeat roundLength = roundLength -1 status.Value = "Time Remaining" wait(1) until roundLength == 0 or canWin == false or #workspace.ingame:GetChildren() == 0 wait(3) map:Destrory()
end
You spelt roundLength ad Destroy wrong, you silly goose!
Try this:
local status = game.ReplicatedStorage.Status local Maps = game.ReplicatedStorage.Maps:GetChildren() local Maps = game.ReplicatedStorage.Maps:GetChildren() while true do for i = 1, 10 do status.Value = "Intermission " .. 10 - i wait(1) end local Random = math.random(1, #Maps) local map = Maps[Random]:Clone() map.Parent = workspace status.Value = "Todays Challenge Will Be " .. map.Name wait(4) local players = game.Players:GetChildren() for i = 1, #players do if players[i].Character ~= nil then local spawnLocation = math.random(1, #workspace.Teleports:GetChildren()) players[i].Character:MoveTo(workspace.Teleports:GetChildren()[spawnLocation].Position) players[i].Character.Parent = workspace end end local roundLength = 20 local canWin = true if map:FindFirstChild("Obby") then map.EndPart.Touched:Connect( function(hit) if hit.Parent:FindFirstChild("Humanoid") then canWin = false status.Value = hit.Parent.Name .. "Has Beaten This Deadly Challenge" end end ) end repeat roundLength = roundLength - 1 status.Value = "Time Remaining" wait(1) until roundLength == 0 or canWin == false or #workspace.ingame:GetChildren() == 0 wait(3) map:Destroy() end