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How do you check the name of the part another part touched?

Asked by
DemGame 271 Moderation Voter
4 years ago

This is my script so far; it is set as the child of a hitbox:

01local debounce = false
02 
03script.Parent.Touched:connect(function(hit)
04    if debounce == false then
05        print("1")
06        if not script.Parent.Name == hit.Parent.Name then
07            print("2")
08            if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
09                print("3")
10                debounce = true
11                hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
12                hit.Parent.Humanoid.WalkSpeed = 8
13                wait(1)
14                hit.Parent.Humanoid.WalkSpeed = 16
15                debounce = false
16            end
17        end
18    end
19end)

In line 6, I try to check if the script's parent's name is equal to the part it hit's name, but i think i did "hit.Parent.Name then" wrong. Any suggestions?

1 answer

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2
Answered by 4 years ago

It looks like the checks are to make sure that it's a player you're touching. In that case, try this:

01local debounce = false
02 
03script.Parent.Touched:Connect(function(hit)
04    if not debounce then -- make sure debounce is set to false
05        debounce = true
06        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
07        if player then -- make sure we don't work with a nil value, so the next part can only be performed when it's a player we are touching
08            print(player.Name) -- This will print the player's name
09            local character = player.Character -- this is the player's avatar in Workspace
10 
11            character.Humanoid.Health -= 10 -- take away 10 from health
12            character.Humanoid.WalkSpeed = 8
13            wait(1)
14            character.Humanoid.WalkSpeed = 16
15 
16            debounce = false
17        end
18    end
19end)
0
Thanks. DemGame 271 — 4y
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