So, for my game, I want my leaderstats to save. I've tried datastores and whatnot, but nothing ever works. I then resorted to using a plain leaderstats save. I reused my old leaderstat save from another one of my old games, and it worked in that game, but it doesn't work for this new game... It's a normal script in serverscriptservice. Code:
CashStore = game:GetService("DataStoreService"):GetDataStore("DataStore") function PlayerEntered(player) repeat wait() until player.Character local stats = Instance.new("IntValue") stats.Parent = player stats.Name = "leaderstats" local cash = Instance.new("IntValue") cash.Parent = stats cash.Name = "Doubloons" if CashStore:GetAsync("Points_"..player.Name) ~= nil then cash.Value = CashStore:GetAsync("Points_"..player.Name) else cash.Value = 100 end cash.Changed:connect(function(Val) CashStore:SetAsync("Points_"..player.Name, Val) end) game.Players.PlayerRemoving:Connect(function(player) for i,v in pairs(script:GetChildren()) do print("Getting") local DataStore = game:GetService("DataStoreService") local d = DataStore:GetDataStore(v.Name) d:SetAsync(player.UserId, player.leaderstats[v.Name].Value) print("Saved") end end game.Players.PlayerAdded:connect(PlayerEntered)
If this is the only script you have, then the player data only gets loaded, however, never gets saved.
Therefore, the DataStore will hold nothing.