Okay, so I've made a very short but long part that a player's car goes over it they get an announcement saying they've won. Unfortunately this does not work for some reason.
workspace.win.Touched:Connect(function(hit) local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) local team = game:GetService("Teams") if player then script.Parent.Winner.Text = "Winner is: ".. player.Name print("hit") end end)
To make it detect it if a car hit the winner's part, we'll have to use the GetTouchingParts method. Please note that this does not count objects that have their CanCollide property set to false.
Anyways, let's begin. First, we'll have to detect the touching parts, to do this, let's use GetTouchingParts.
local results = workspace.win:GetTouchingParts() -- gets the touching parts print(results) -- results is the touching part(s)
Once we do that, we'll have to detect if there is a Vehicle Seat inside of one of the Touching Parts. To do this, we can use i, v in pairs and GetDescendants and use FindFirstChildWhichIsA to find if it exist.
Code:
for i, v in pairs(results:GetDescentants()) do -- all the parts inside of all the touching parts local Seat v:FindFirstChildWhichIsA("VehicleSeat") -- detects if a part inside all the touching parts is a Vehicle Seat if Seat then end end
Once we do that, we'll have to detect who is inside of the seat. To do this, we can use: Seat.Occupant.Parent, which is the character and GetPlayerFromCharacter. (Also, we'll need to detect if they are a player and the change the Winner Text.
Code:
if Seat.Occupant ~= "" then -- if there is an occupant then local player = game.Players:GetPlayerFromCharacter(Seat.Occupant.Parent) if player then script.Parent.Winner.Text = "Winner is: " .. player.Name end end
Outstanding job! Now, I'll combine the scripts for you.
local results = workspace.win:GetTouchingParts() -- gets the touching parts print(results) -- results is the touching part(s) for i, v in pairs(results:GetDescentants()) do -- all the parts inside of all the touching parts local Seat v:FindFirstChildWhichIsA("VehicleSeat") -- detects if a part inside all the touching parts is a Vehicle Seat if Seat then if Seat.Occupant ~= "" then -- if there is an occupant then local player = game.Players:GetPlayerFromCharacter(Seat.Occupant.Parent) if player then script.Parent.Winner.Text = "Winner is: " .. player.Name end end end end
Please Accept if it works.