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# Remote event dosen't fire?

So i making this were you can jump on platforms and i wanted to make finish part which should fire event called win in replicated storage once touched but once i touch part i get this error Argument 1 missing or nil and the remote event dosent fire can somone help me.

script.Parent.Touched:Connect(function(hit)

if script.Parent.BrickColor.Name == ("New Yeller") then -- checks what color is part
game.ReplicatedStorage.Win:FireClient() -- should fire event
Blur.Size = 20
end

end)

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did you want to make the screen blurry? whenever you touch a block? RareBIue 128 — 17d

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raid6n 2121
17 days ago
Edited 17 days ago

Adding on [email protected], You need the player as a first argument for :FireClient to work.

Here's a script.

script.Parent.Touched:Connect(function(hit)
local character = hit.Parent
local player = game.Players:GetPlayerFromCharacter(character)
if script.Parent.BrickColor.Name == ("New Yeller") then -- checks what color is part
game.ReplicatedStorage.Win:FireClient(player) -- should fire event
Blur.Size = 20
end

end)


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Edited 17 days ago

You need the player as a first argument for :FireClient to work. Try using :GetPlayerFromCharacter.

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Can you write it in script. I understand what you say but i dont know how to write it in script. kristupas12344 12 — 17d
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RareBIue 128
17 days ago
Edited 17 days ago

## if you want to make the screen blurry when you touch a block then do this

insert a BlurEffect inside of lighting then name it Blur. Then change the size to 20 and turn the enabled to false then add a script inside of the part you want to be touched to enable the blur then do this

local Blur = game.Lighting.Blur
script.Parent.Touched:Connect(function(hit)

if script.Parent.Transparency == 0 then
game.ReplicatedStorage.Win:FireClient() -- should fire event
Blur.Enabled = true -- enabled the blur
print("The Screen Is Now Blurry")
end
end)


I don't know if this works but you can try it.

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qould not work raid6n 2121 — 17d