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Furnace script doesn't work after changing its parent?

Asked by
Maxis_s 97
4 years ago

So, I'm trying to make a generic tycoon from my own scripts, and when I use a button script to change the furnace's parent from game.ReplicatedStorage to game.Workspace.Tycoon (a folder). Before the button script, it worked perfectly fine. After the button script, it just doesn't work.

Furnace Script:

game.Players.PlayerAdded:Connect(function(player)
    script.Parent.Touched:Connect(function(hit)
        if hit.Name == "Ore" then
            local ProcessValue = hit.OreValue
            local Cash = player:WaitForChild("leaderstats").Cash
            Cash.Value = Cash.Value + ProcessValue.Value
            hit:Destroy()
        end
    end)
end)

Dropper Script (the script that drops the ores that the furnace is trying to process):

local OreTemplate = script.Parent.OreTemplate

local Stats = {
    BaseValue = script.Parent.Stats.BaseValue,
    DropRate = script.Parent.Stats.Rate
}

while wait(Stats.DropRate.Value) do
    local Ore = OreTemplate:Clone()
    Ore.Parent = workspace.Ores
    Ore.Transparency = 0
    Ore.CanCollide = true
    Ore.Anchored = false
    Ore.Name = "Ore"

    local OreValue = Instance.new("NumberValue",Ore)
    OreValue.Name = "OreValue"
    OreValue.Value = Stats.BaseValue.Value
end

Button Script (the script that changes the furnace's parent):

game.Players.PlayerAdded:Connect(function(player)
    local Cost = script.Parent.Cost
    local Cash = player:WaitForChild("leaderstats").Cash
    local ObjectToAdd = script.Parent.ObjectToAdd.Value
    script.Parent.Touched:Connect(function(hit)
        local hum = hit.Parent:FindFirstChild("Humanoid")
        if hum ~= nil then
            Cash.Value = Cash.Value - Cost.Value
            ObjectToAdd.Parent = workspace.Tycoon
            script.Parent:Destroy()
        end
    end)
    Cost.Changed:Connect(function()
        if Cost.Value >= Cash.Value then
            local beams = script.Parent.Beams:GetChildren()
            for i = 1, #beams do
                beams[i].Enabled = true
            end
            script.Parent.Color = Color3.new(0, 170, 0)
        elseif Cost.Value < Cash.Value then
            local beams = script.Parent.Beams:GetChildren()
            for i = 1, #beams do
                beams[i].Enabled = false
            end
            script.Parent.Color = Color3.new(255, 89, 89)
        end
    end)
end)

I did it also with the dropper, and all the scripts worked 100% fine. There are no errors in the output, too.

1 answer

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Answered by 4 years ago

Try removing the PlayerAdded event from the furnace script

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