Hi, i need help on how to fix this script. I have been making a game that has a shop. And some items go off sale. I am working on the game and sometimes, when the item goes off sale, i have 2 of the same tool. I tried making this script and put it in server script service. And it did not work. Can anyone help me?
here's the script:
1 | game.Players.PlayerAdded:connect( function (Player) |
2 | Player.Backpack.ChildAdded:connect( function (Child) |
3 | if not v = = Child and v.Name = = Child.Name then |
4 | Child:Destroy() |
5 | end |
6 | end |
7 | end ) |
8 | end ) |
You could try this
01 | game.Players.PlayerAdded:connect( function (Player) |
02 | Player.Backpack.ChildAdded:connect( function (Child) |
03 | for _, v in pairs (Player.Backpack:GetChildren()) do --Looping in backpack |
04 | local CurrentTool = v --Saving a copy somewhere |
05 | for _, tool in pairs (Player.Backpack:GetChildren()) do --Looping again but with the tool found |
06 | if tool.Name = = CurrentTool.Name then --If we find a match |
07 | tool:Destroy() |
08 | end |
09 | end |
10 | end |
11 | end ) |
12 | end ) |
I haven't tried it on studio but it should work properly.
You should use an if Player.Backpack:FindFirstChild("ToolName") then something happening.