Hi, i need help on how to fix this script. I have been making a game that has a shop. And some items go off sale. I am working on the game and sometimes, when the item goes off sale, i have 2 of the same tool. I tried making this script and put it in server script service. And it did not work. Can anyone help me?
here's the script:
game.Players.PlayerAdded:connect(function(Player) Player.Backpack.ChildAdded:connect(function(Child) if not v == Child and v.Name == Child.Name then Child:Destroy() end end end) end)
You could try this
game.Players.PlayerAdded:connect(function(Player) Player.Backpack.ChildAdded:connect(function(Child) for _, v in pairs(Player.Backpack:GetChildren()) do --Looping in backpack local CurrentTool = v --Saving a copy somewhere for _, tool in pairs(Player.Backpack:GetChildren()) do --Looping again but with the tool found if tool.Name == CurrentTool.Name then --If we find a match tool:Destroy() end end end end) end)
I haven't tried it on studio but it should work properly.
You should use an if Player.Backpack:FindFirstChild("ToolName") then something happening.