This is kinda hard for me to understand. But when the localscript trys to fire the server with variables it doesnt do anything The Remoteevent isnt sending back information to the specific client. ModuleScript: The code is massive.
local module = {} return function(player1) local player = game.Players[player1] local ls = script.LocalScript ls.rememberthispls.Value = script ls.Parent = player.PlayerGui ls.Disabled = false --start serverscript local cha = player.Character cha.Humanoid.Health = math.huge cha.Humanoid.MaxHealth = math.huge local hatmod = Instance.new("Model",cha) local main = Instance.new("Part",hatmod) local top = Instance.new("Part",hatmod) local misc = Instance.new("Part",hatmod) main.Size = Vector3.new(0.5, 3, 3) top.Size = Vector3.new(2, 2, 2) misc.Size = Vector3.new(0.558, 2.03, 3.045) local maintopw = Instance.new("Motor6D",hatmod) local topmiscw = Instance.new("Motor6D",hatmod) maintopw.Part0 = main maintopw.Part1 = top topmiscw.Part0 = top topmiscw.Part1 = misc maintopw.C1 = CFrame.new(1,0,0) topmiscw.C1 = CFrame.new(0.3,0,0) main.Shape = "Cylinder" top.Shape = "Cylinder" misc.Shape = "Cylinder" local headweld = Instance.new("Weld",main) headweld.Part0 = cha.Head headweld.Part1 = main headweld.C1 = CFrame.new(0.75,0,0) *CFrame.Angles(0,0,math.rad(90)) main.BrickColor = BrickColor.Black() top.BrickColor = BrickColor.Black() local light = Instance.new("PointLight",misc) light.Brightness = 90 light.Range = 8 --this is where the real party starts local sound = Instance.new("Sound",cha.Head) sound.Looped = true sound.Volume = 5 local remote = Instance.new("RemoteEvent",script) player.Chatted:Connect(function(msg) if msg:sub(1,5) == "/play" then local victim = msg:sub(1,5) local soundid = string.gsub(msg,victim,"") sound.SoundId = "rbxassetid://"..soundid script.ClientFire:Fire(player,"macaroniman",soundid) sound:Play() elseif msg:sub(1,5) == "/stop" then sound:Stop() end end) while true do wait() misc.Color = script.Color.Value light.Color = script.Color.Value end end
Script1: This handles the remoteevent and the bindable event
local remote = script.Parent:WaitForChild("RemoteEvent") local bind = script.Parent.ClientFire remote.OnServerEvent:Connect(function(player,value) script.Parent.Color.Value = Color3.new(value/math.random(2,5),value/math.random(2,5),value/math.random(2,5)) end) bind.Event:Connect(function(player,unknown,id) remote:FireClient(player,unknown,id) end) -- remote:FireClient(player,"macaroniman",soundid)
LocalScript: Gets Parented to the players gui by the modulescript and gets enabled. Meant for handling audio playbackloudness and sending information back to the remoteevent
wait(3) local player = game.Players.LocalPlayer local sound = Instance.new("Sound",script) sound.Looped = true local requirethis = script.rememberthispls.Value local remote = requirethis:WaitForChild("RemoteEvent") remote.OnClientEvent:Connect(function(macaroni,id) sound.SoundId = "rbxassetid://"..id sound:Play() end) player.Chatted:Connect(function(msg) if msg:sub(1,5) == "/stop" then sound:Stop() end end) while true do wait() remote:FireServer(sound.PlaybackLoudness) end
This is the code i use to run the module itself
local mod = require(workspace.HatMan) mod("antoniorigo4")
I'm sorry if the code is too big. I added some comments they arent that much important just to remember some things.
This really looks like a party ????! Is there anything printing on the output, maybe "Remote event invocation queue exhausted" or etc.