I am trying to make someone receive a team once they spawn in a lobby of a game and once they enter a portal. Is there any way I can change someone's team when they touch a specific part without killing the player?
1 | part.Touched:Connect( function (hit) |
2 | local player = game:GetService( "Players" ):GetPlayerFromCharacter(hit.Parent) |
3 | player.Team = game.Teams.TEAMNAMEGOESHERE |
4 | end |
5 | end ) |
You could make the portal a spawn point and go into properties and make it so player doesn't spawn there but it changes there team on touch. For example place a tp brick and the spawn point make sure there in each other so when the player spawns they tp.
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